![]() ![]() ![]() And we’re also passionate about mobile games. To find out, we sat down with Dan Elggren, Production Director for Diablo Immortal and Incubation, and Allen Adham, a Blizzard Co-Founder and Executive Producer of Incubation.ĭigital Trends: What made you want to pursue a Diablo game on mobile?ĭan Elggren: The root of this is we’re all passionate about Diablo. We enjoyed our time with the demo at Blizzcon, however, and had questions about how the game will compare to previous Diablo releases. The reveal of Diablo Immortal, a new Diablo title for iOS and Android, immediately caused controversy among fans hoping for a new PC or console release. ![]() The debate surrounding monetisation has become a hot issue within gaming circles over the last decade, with legislation currently being debated in the Dutch senate to ban games that include loot box mechanics, with 'Diablo Immortal' incidentally banned from release in The Netherlands and Belgium for those reasons.Įarlier this year, the Norwegian government commissioned a report that determined that game with loot box mechanics should be heavily regulated or outright banned, and these findings were backed up by consumer organisations from nearly 20 different European countries.ĭespite the negative fan reaction to the implementation of these mechanics, Blizzard say the majority of the user experience with the game is positive.Ī Blizzard spokesperson told the Los Angeles Times that the vast majority of 'Diablo Immortal' players are not spending money in the game, although they did not offer stats to verify this claim.Ī report states that the company are pulling in around $1 million dollars a day as a result of the microtransactions in 'Diablo Immortal', and the game has been downloaded more than 10 million times.Share Image used with permission by copyright holder Ybarra also revealed that the studio are working on a new mainline entry in the series, which would represent the first mainline series entry since 2012's 'Diablo 3'. ![]()
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